Wikipedia
Tuesday, October 27, 2020
Creativity and New Media
HW Creativty
"San Francisco companies big and small monitor Twitter to find out what their customers like and what they want changed. Twitter does the same". This is a great example of how big companies are also depending on their customers for Ideas and how to constantly make changes to keep up with today's world. "Twitter's smart enough, or lucky enough, to say, " Gee, let's not try to compete with our users in designing this stuff, let's outsource design to them, '. New media is also a great tool where can exchanges ideas, which is a great way of fostering creativity. A great example of new media is Youtube, which has its users coming back for different kinds of videos every day, also the competition between channels fosters creativity, which helps the creators to be even more creative and hence gives us a reason to keep coming to them for more connect. The more creativity= more views on youtube= more money.
Work cited -
http://www.nytimes.com/2009/10/26/technology/internet/26twitter.html
Tuesday, October 20, 2020
Modeling Reality with Virtual Worlds
What are different ways these virtual worlds can be used? What are the pros and cons? Be specific. How do virtual worlds foster creativity? What do you think the future of virtual worlds will look like?
Virtual worlds are a representation of reality and are simpler than the real world. Virtual worlds can be used in many different ways, people can use virtual worlds to relax and feel comfortable. A great example of virtual worlds is an article mentioned in CNN health by Nicole Saidi "Walk into naughty auties, A virtual resource center for those with autism and you'll find palm trees swaying against a striking ocean sunset. Were it not for the pixelated graphics on the computer screen in front of you, you would swear you were looking at a tropical hideaway."
Advantages - In the article "Going to the virtual office in second life" - "Parmar told CNN that he recently held a meeting with 12 technical leaders from across Europe and Asia. " This a great example who virtual worlds are being used to connect people all over the world, saving travel cost and most importantly saving the travel time, instead that time is being used to do something creative and productive.
Disadvantages - A big disadvantage of virtual worlds is that the person might never share the same feelings or might never know who the real person behind a computer is, which in my opinion is a very scary thing.
Virtual worlds foster a lot of creativity. A great example is people who worked and designed, the game "Fortnite". Another reason why I think virtual worlds foster creativity is that people are virtual and not in real-life situations therefore they are not afraid to share ideas and feelings, it's like nothing is holding them back.
I think virtual worlds will keep growing. A great example is during this pandemic every single thing has almost gone virtual somehow, if not fully just a little bit.
Tuesday, October 6, 2020
Blog about Twitter
How does a twitter discussion compare to a BlackBoard discussion? To an in-class discussion?
Twitter discussions are short about 250 words, so the person has to get there point across in those 250 words that they have, which compared to a blackboard and in-class discussion could be very long and the person has a choice of speaking more freely during a blackboard or an in-class discussion. Blackboard and twitter discussion can also help shy or nervous people participate more in class since blackboard and twitter discussions are online and these people don't have to speak in front of real people, it might help them come up with better ideas.
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